Solution TD N°3

Triangle avec application d’un changement d’échelle :

public void display( GLAutoDrawable drawable ) { 
   
      final GL2 gl = drawable.getGL().getGL2(); 
      gl.glScalef( 0.50f,0.25f,0.50f ); 
      gl.glBegin( GL2.GL_TRIANGLES );
              
      // Drawing Using Triangles 
      gl.glColor3f( 1.0f, 0.0f, 0.0f );   // Red 
      gl.glVertex3f( 0.5f,0.7f,0.0f );    // Top 
              
      gl.glColor3f( 0.0f,1.0f,0.0f );     // blue 
      gl.glVertex3f( -0.2f,-0.50f,0.0f ); // Bottom Left 
              
      gl.glColor3f( 0.0f,0.0f,1.0f );     // green 
      gl.glVertex3f( 0.5f,-0.5f,0.0f );   // Bottom Right 
              
      gl.glEnd(); 
   }

Triangle avec l’application d’une rotation à une angle variable :

public void display( GLAutoDrawable drawable ) {
   
      final GL2 gl = drawable.getGL().getGL2(); 
      gl.glClear (GL2.GL_COLOR_BUFFER_BIT |  GL2.GL_DEPTH_BUFFER_BIT );  
      
      // Clear The Screen And The Depth Buffer 
      gl.glLoadIdentity();  // Reset The View     
              
      //triangle rotation      
      gl.glRotatef( rtri, 0.0f, 1.0f, 0.0f );  
              
      // Drawing Using Triangles 
      gl.glBegin( GL2.GL_TRIANGLES );          
      
      gl.glColor3f( 1.0f, 0.0f, 0.0f );   // Red 
      gl.glVertex3f( 0.5f,0.7f,0.0f );    // Top 
      gl.glColor3f( 0.0f,1.0f,0.0f );     // blue 
      gl.glVertex3f( -0.2f,-0.50f,0.0f ); // Bottom Left 
      gl.glColor3f( 0.0f,0.0f,1.0f );     // green 
      gl.glVertex3f( 0.5f,-0.5f,0.0f );   // Bottom Right 
      
      gl.glEnd();    
      gl.glFlush(); 
      
      rtri += 0.2f;  //assigning the angle               
   } 

Résultat visuel :

Last modified: Thursday, 16 April 2020, 2:50 PM