Solution TD N°5
Polygone avec éclairage :
public void display( GLAutoDrawable drawable ) {
final GL2 gl = drawable.getGL().getGL2();
gl.glColor3f(1f,0f,0f); //applying red
// Clear The Screen And The Depth Buffer
gl.glClear( GL2.GL_COLOR_BUFFER_BIT |
GL2.GL_DEPTH_BUFFER_BIT );
gl.glLoadIdentity(); // Reset The View
gl.glRotatef( rpoly, 0.0f, 1.0f, 0.0f );
gl.glBegin( GL2.GL_POLYGON );
gl.glVertex3f( 0f,0.5f,0f );
gl.glVertex3f( -0.5f,0.2f,0f );
gl.glVertex3f( -0.5f,-0.2f,0f );
gl.glVertex3f( 0f,-0.5f,0f );
gl.glVertex3f( 0f,0.5f,0f );
gl.glVertex3f( 0.5f,0.2f,0f );
gl.glVertex3f( 0.5f,-0.2f,0f );
gl.glVertex3f( 0f,-0.5f,0f );
gl.glEnd();
gl.glFlush();
rpoly += 0.2f; //assigning the angle
gl.glEnable( GL2.GL_LIGHTING );
gl.glEnable( GL2.GL_LIGHT0 );
gl.glEnable( GL2.GL_NORMALIZE );
// weak RED ambient
float[] ambientLight = { 0.1f, 0.f, 0.f,0f };
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_AMBIENT, ambient-Light, 0);
// multicolor diffuse
float[] diffuseLight = { 1f,2f,1f,0f };
gl.glLightfv( GL2.GL_LIGHT0, GL2.GL_DIFFUSE, diffuse-Light, 0 );
}
Résultat visuel :
Last modified: Thursday, 16 April 2020, 2:59 PM